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Information
FreshMeat 23 - Total Recall
======================================================== FreshMeat #23 from Steve Portigal (__) (oo) Fresh \/ Meat FreshMeat is kicking it old school. Don't you think? Read past issues: Click to Open Web Page Comment at: Click to Open Web Page Read this issue at Click to Open Web Page ========================================================= We can remember it for you, wholesale ========================================================= It's a common exercise in December to reflect back on the about-to-expire year, but it can be particularly challenging to identify the highlights in any category. Sure, cultural critics produce a raft of best-of lists, but how easy is it for the rest of us to look back? We are all exposed to media (or information, or stories, or whatever you'd like to call it) at an enormous quantity and at a staggering rate, receiving content from TV, magazines, newspapers, advertising, blogs, music (radio, CDs, and MP3s), email and more. So, it shouldn't be hard for me to come up with some 2004 list of something, right? After all, I read two daily papers, more than 125 blog feeds, and about 10 magazines. I manage two mailing lists (one about the Rolling Stones and one about user research), participate in several others, as well as online discussion forums. I contribute to three different blogs. I've got a handle on the zeitgeist, right? Wrong. I can't remember a damn thing. What the heck happened in 2004? I can remember the front- page stuff (crimes, war, politics) but little else. So I decided to do an experiment: I went to several online sources - BoingBoing (http://www.boingboing.net), MetaFilter (http://www.metafilter.com), and Core77 (http://www.core77.com) - and skimmed their archives of two random 2004 months, February and April. I used these sites as triggers for stories that seemed cool when they broke but eluded my memory by the time December rolled around. Just those two months amounted to over 150,000 words-and many, many stories. Most I recognized with a hockey-card collector's nod - "seen it; seen it; seen it;" some I didn't notice at all at the time (or if I did notice, made so little impact that I didn't recognize them months later); and a few still seemed new and cool. But a bunch of others stood out as important, had personal resonance for me, and seemed, somehow, to be representative of the year. So here we go: February, 2004: The Grey Album-the highest-profile mashup, created by DJ Danger Mouse from Jay-Z's The Black Album and the Beatles' White Album Click to Open Web Page Gay weddings at City Hall in San Francisco Click to Open Web Page Cingular buys AT+T Wireless Click to Open Web Page Scientists discover M&Ms randomly dumped into a bowl pack together much more densely than spheres Click to Open Web Page Amazon writers caught reviewing their own books positively Click to Open Web Page Flickr launches http://www.fickr.com The Dynamap - bringing the power of layered online data to a printed medium Click to Open Web Page Howard Stern dumped by Clear Channel Click to Open Web Page Brian Wilson performs his lost classic Smile, 37 years later Click to Open Web Page Mel Gibson's Passion of the Christ released - it does very very well Click to Open Web Page Janet Jackson's breast becomes the most searched-for image in Lycos Click to Open Web Page A BBC poll named Apple designer Jonathan Ive as the most influential person in British culture Click to Open Web Page Glare from Frank Gehry-designed Disney Concert Hall heats up neighbor buildings Click to Open Web Page April, 2004: Porn stars get HIV Click to Open Web Page BBC launches TV programs for pets Click to Open Web Page Roboticist develops swarming traffic-cones Click to Open Web Page Adbusters launches "Black Spot" sneakers Click to Open Web Page Legoland starts tracking kiddie visitors with WiFi and RFID Click to Open Web Page Scary pics of an overweight guy designing his own Tron costume Click to Open Web Page Retro 1850s and 1950s appliances Click to Open Web Page Google launches Gmail http://www.gmail.com Campbell's sells Warhole-esque cans of soup as a tribute to Andy Click to Open Web Page Burger King's subservient chicken ad Click to Open Web Page IKEA founder, Ingvar Kamprad, has overtaken Bill Gates as the world's richest man Click to Open Web Page Academic conference about Wal-Mart Click to Open Web Page Sony launches a premium brand, Qualia Click to Open Web Page These are stories about design, technology, culture, politics, media, and entertainment, all jammed together - stories that are probably familiar, but that most of us couldn't have listed on our own without going back over some kind of archive. Anyone who took Psychology 101 (not me) will know that there are different types of memory. In this case we're contrasting the memory of recall with the memory of recognition. We might not be able recall the names of all our high school teachers, but we could probably recognize most of them by name or photo. (Of course, there are some teachers who we've blocked from both recall and recognition due to excessive trauma - but I digress.) Perhaps some of the items listed above provided a frisson of recognition, a surprise of a forgotten incident, the pleasure of an interesting experience from the past or a splash of perspective gained from just a few months' distance. And you could do your own lists, using the filter of what tripped your fancy or tickled your funny bone, and that list might provide some fun for others around you, but the parlor game would still hold; in this time of information overload, we seem to need the stimulus to have the response. Why, if we're consuming so many cultural stories, is it so hard to recall them? Again, those Psych 101 students will know about the Recency Effect - our inclination to add weight to the more recent items. (Film studios plan release dates for award-likely movies based on this phenomenon; Sideways, released in the fall, seems to have won a conspicuous number of film awards.) And the Recency Effect is markedly intense when we try to sum up the cultural experiences of a large period of time, say a year. We've spent that time primarily consuming information-not accumulating knowledge - the zeitgeist database rapidly building, each fresh item reshaping the slag heap, with the older pieces buried ever deeper below. Try it yourself: you can probably recall last month's cover of ID Magazine (or a similarly relevant industry journal), but not the one before it. The notion of consuming media, in a period of history that serves up so many choices, was recently addressed by Peter Merholz in his thoughts about "media obesity" (http://www.peterme.com/archives/000428.html). (Indeed, when does anyone have the time to listen to 40G of music?) Of course, the tag-team of marketing and technology are adding ever-more options, increasing the challenge of ever-keeping up: If you enjoyed Seinfeld when it was originally on television, and then again when it was in reruns, you can now own it, so that you are able to watch at least once more. Oh, and then one more time after that with the commentary. So in addition to all the new media experiences being generated from this moment forward, there are re-released and enhanced versions of media experiences from last year, from 5 years ago, or from 30 years ago. We're at a single point in time with a stream of media bearing steadily down upon us like a NASCAR final lap, while if we're not careful we're going to get pounded by the reverse commute of yesterday's content. And if we consider design, specifically, we have to ask ourselves whether our contribution to this congestion is unique in any way, or simply more of the same. Designers are certainly in the consumption business, and while design both creates and reflects the cultural stories we're considering here, the work is typically tangible. Sure, "the iPod" sits in the zeitgeist somewhere near "Janet Jackson's breast," but Lindsay Lohan's iPod is a concrete, physical, experience-able, designed artifact - especially for Lindsay herself. And maybe "design stories" - or "personal experiences with design" - are a kind of story that is more memorable precisely because it's tied to an artifact. These kinds of stories may be richer, individualized, or recall-able on other levels (tactile, olfactory), making rapid and effective connections with memories, emotions and experiences in ways that that are palpable - indeed, literally physical - and have an upper hand in providing effective tour guides to both our collective and individual stories. So here's the corollary experiment: I was easily able to generate (mostly from recall, with little need for stimulus-recognition) a list of my own design-y experiences from this past year - experiences that affected me emotionally and intellectually (either positively or negatively): Touching the Bean at Millennium Park in Chicago Click to Open Web Page Rem Koolhaas student center (McCormick Tribune Campus Center) at IIT Click to Open Web Page Ontario College of Art and Design's new Sharp Centre Click to Open Web Page Cornerstone Festival of Gardens Click to Open Web Page TomTom GO GPS Click to Open Web Page Bruce Sterling's opening keynote at the IDSA Western Region conference It looks like design can impact an individual's stories, pushing past the Recency Effect, lodging in whatever cranial fissures house the items available for recall. And what a nice thought that is, looking back at all we've been through and ahead at what's still to come. Dylan wrote, "She's an artist, she don't look back", but he also wrote, "Yer gonna make me lonesome when you go." -- A similar version of this article appears on the Core77 Industrial Design Supersite. Check it out, with pictures and everything, at Click to Open Web Page -- Steve Portigal is a consultant who studies customer behavior and customer culture to develop new product strategies for his clients. What did he have for breakfast today? Get in touch at (650) 563-9839, or ,http://www.portigal.com, or steve@portigal.com |
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