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How to kill a brand song

by Marc Rapp
Saturday, February 24, 2007. 07:48AM
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Sunday, February 25, 2007. 11:31AM by Jonah Hughes
St. Paddy Day Parades started in 1818 in Savannah, Georgia. This year’s parade is going to be magically delicious! I hope those meddlesome kids don’t take ‘me Lucky Charms. http://www.savannahvisit.com/events/...
Saturday, February 24, 2007. 02:20PM by Marc Rapp
Saturday, February 24, 2007. 02:19PM by Marc Rapp
Saturday, February 24, 2007. 02:18PM by Marc Rapp
Hmm,– I wasn't really addressing graphics itself. I need to stay on topic more. :) As software, programs, games–whatever, become web-based, the only thing we'll need are monitors in most cases. Most hardware would probably be centrally located. Bandwidth and connections ( physical touch-points, not to be misconstrude as hardware ) will be the issue there. But this sounds like future talk. I should have said that I agree with you too. Your absolutely right. As for distribution, I'm talking about getting something out to the general population/consumer. The knowledge of a certain advancement, feature or upgrade. Physical distribution would happen because of a sell-out or something. Depends on the individuals means in the end. The open source community is wrestling back those long-term marketing plans as we speak. Hardware–well, I suppose its like saying transportation is dependent on a vehicle, but in the end, I could walk. I know it's a remedial analogy against your point but, my point is the life span is shortening because develope ( not all of it, but some ) isn't in the hands of just a select few-Most is though. :) As for graphics ( art directors hat on ), you don't know until someone shows you how to see. ;) Expectations don't change until the alternatives are presented. Check this out. http://farm1.static.flickr.com...
Saturday, February 24, 2007. 12:59PM by michael Iva
What if the hardware drives this market more than the software? Hardware can hold it back, while the software can speed it up, then what? What changes do you see in distribution? What does a learning curve have to do with getting more sophisticated and realistic state-of-the-art graphics, instead of what we have had to date?
Saturday, February 24, 2007. 12:30PM by Marc Rapp
Arnold–come on man. Get with it. This is Culture 2.0!!! Buy a PS3 and do it yourself! I'm sure there are tutorials available online. ;)
Saturday, February 24, 2007. 12:28PM by Marc Rapp
Overall, it's easy to suggest that prior to, it was a matter of the consumer being able to absorb the new technology fast enough to make use of it as well as a greedy company holding out for 1.0, 2.0, 3.0 revenue. But with technology, I supposed a learning curve for the consumer should be taken into consideration. How quickly can we master one thing before a company switches it up ( "enhances it" )on us?
Saturday, February 24, 2007. 12:22PM by Marc Rapp
Because open source, even though mainly associated with software, will become more main stream with product development too. People, Developers, Inventors, Enhancers, Hackers, Mods, Tinkerers, Creationists :) can push for more–faster, if not develope it faster. Ideally of course. Hacks and mods all prove this. I guess this all depends on an individual is willing to do with their work. Distribution is changing too.
Saturday, February 24, 2007. 11:32AM by arnold Santillan
so, Marc where can I get a PS3 Grill...mmmmmm burgers,...mmm
Saturday, February 24, 2007. 10:51AM by michael Iva
Oh yeah, how so?
Saturday, February 24, 2007. 10:33AM by Marc Rapp
Yep-Yep. True-True. But, the ten/five-year plan is changing.
Saturday, February 24, 2007. 10:26AM by michael Iva
Ahhhhh, Ahhhhh, Ahhhhh, Ahhhhh, Ahhhhh, Ahhhhh, Ammmmmmm, Ahhhhh… it's like Pong, back and forth from one company to another. Taking turns hitting the latest fad, leading, then following, making money, or making less money. Meanwhile, all the various manufacturers in the video game industry are comfortable in knowing that, they are ALL ripping-off-the-players “by spoon feeding them” hardware technology and corresponding game and peripheral equipment technologies, that are NOT as sophisticated as they could be. As the manufacturers of all this video equipment clearly understand but would never mention or admit, "Hell, if we gave the players the state-of-the-art hardware and software that we could give them, we wouldn't be able to sell them as much hardware and software stuff as often, time and time again; then we'd really have a cash flow problem." Gamers, watch the latest Stars Wars, to Lord Of The Rings, to the latest tech filled special effects movie you saw today. If you can see certain technologies there, you could also see and play those technological advancements in a video game (from Nintendo, Microsoft, Sony, or Electronic Arts, THQ, Activision, Acclaim, Take 2, etc or peripheral equipment manufacturers), if these manufactures wanted you to have it; but that wouldn’t be any fun, nor would it be profitable for them.